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<document signature="Hero Lab Portfolio">
<product major="3" minor="6" patch="7" build="231"/>
<game folder="mutants3" game="Mutants &amp; Masterminds (3rd)" major="1" minor="0"/>
<portfolio herocount="1" activehero="1">
<tactical combatturn="0"/>
<notes/>
<hero playername="" nextpick="254" nextcontainer="21" nextimage="2" heroindex="1" herosummary="150 PP, PL 10" heroname="Mongrel" batchindex="197" userbatch="149" enmassebatch="22" nexttrade="1" nexttransact="1" poolcount="13" activemode="1" hasacted="no" focustab="abilities">
<statblock>Mongrel - PL 10

Strength 5, Stamina 6, Agility 7, Dexterity 4, Fighting 7, Intellect 2, Awareness 5, Presence 4

Advantages
Animal Empathy, Chokehold, Diehard, Evasion, Improved Critical (Unarmed), Improved Initiative, Instant Up, Move-by Action, Power Attack, Precise Attack (Close, Concealment), Takedown, Uncanny Dodge

Skills
Athletics 2 (+12/+7), Close Combat (Unarmed) 2 (+15/+9), Expertise (Paramedic) 4 (+6), Expertise (Streetwise) 2 (+4), Intimidation 2 (+6), Perception 3 (+12/+8), Persuasion 4 (+8), Stealth 3 (+12/+10), Treatment 4 (+6), Vehicles 2 (+6)

Powers
Bestial Form (Activation: Move Action, Animalistic Senses: Enhanced Trait 2, Animalistic Senses: Senses 4, Beastlike: Enhanced Agility 6, Beastlike: Enhanced Awareness 3, Beastlike: Enhanced Dexterity 3, Beastlike: Enhanced Fighting 6, Beastlike: Enhanced Presence 4, Beastlike: Enhanced Stamina 4, Beastlike: Enhanced Strength 4, Claws: Enhanced Trait 1, Claws: Movement 1, Instincts: Enhanced Trait 39, Pounce: Leaping 2, Speed: Speed 3)
   Animalistic Senses: Enhanced Trait 2 (Traits: Perception +4 (+12))
   Animalistic Senses: Senses 4 (Danger Sense: Auditory, Extended: Auditory 1 (x10), Infravision, Tracking: Olfactory 1 (-1 speed rank))
   Beastlike: Enhanced Agility 6 (+6 AGL)
   Beastlike: Enhanced Awareness 3 (+3 AWE)
   Beastlike: Enhanced Dexterity 3 (+3 DEX)
   Beastlike: Enhanced Fighting 6 (+6 FGT)
   Beastlike: Enhanced Presence 4 (+4 PRE)
   Beastlike: Enhanced Stamina 4 (+4 STA)
   Beastlike: Enhanced Strength 4 (+4 STR)
   Claws: Enhanced Trait 1 (Advantages: Improved Critical)
   Claws: Movement 1 (Wall-crawling 1 (-1 speed rank))
   Instincts: Enhanced Trait 39 (Traits: Dodge +7 (+14), Parry +7 (+14), Fortitude +6 (+12), Acrobatics +7 (+14), Athletics +5 (+12), Close Combat +6 (+15), Stealth +2 (+12), Advantages: Chokehold, Evasion, Improved Initiative, Instant Up, Move-by Action, Power Attack, Precise Attack (Close, Concealment), Takedown, Uncanny Dodge)
   Pounce: Leaping 2 (Leap 30 feet at 8 miles/hour)
   Speed: Speed 3 (Speed: 16 miles/hour, 250 feet/round)
Quick Recovery: Regeneration 1 (Every 10 rounds)

Offense
Initiative +11
Grab, +15 (DC Spec 15)
Throw, +4 (DC 20)
Unarmed, +15 (DC 20)

Complications
Identity: Mongrel keeps his identity as Michael Morgan a closely-guarded secret.
Motivation: Responsibility: Mongrel believes he has a responsibility to use his abilities to help however he can.

Languages
Native Language

Defense
Dodge 14/7, Parry 14/7, Fortitude 12/6, Toughness 6, Will 6

Power Points
Abilities 20 + Powers 113 + Advantages 2 + Skills 14 (28 ranks) + Defenses 1 = 150


Created With Hero Lab&#174; - try it for free at http://www.wolflair.com!</statblock>
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<field id="perInfo" text="Real Name: Michael Morgan
Occupation: Paramedic
Base: Emerald City

Personality
Michael Morgan is a likable and responsible guy; attentive, well-intentioned, and serious about his job. He would like to believe Mongrel is the same, but he&apos;s becoming aware that he&apos;s more aggressive, fun-loving, and a bigger risk-taker in his heroic identity. He&apos;s unsure if that&apos;s simply because he feels freer as Mongrel or if his transformation is more than merely physical. 

Powers &amp; Abilities
Mongrel&apos;s powers all stem from his bestial nature. He&apos;s stronger, faster, has more endurance, and is more aware of his surroundings in addition to being able to perceive in ways he can&apos;t in his human form. In both forms he recovers faster than he did before he gained his powers and seems to have a closer connection with animals. 

History
Michael Morgan moved to Emerald City a few years ago to take a job as a paramedic. He wanted the challenge of working in a large city. In the years that followed, he got plenty of challenge from the violence and corruption the city is known for, but he also learned a lot about the city, its neighborhoods, and the people who lived there.

One night, he was called to the scene of an accident just outside the city. The roads in the area twisted through the thick and hilly forest, so accidents here weren&apos;t uncommon. Michael began treating one of the victims. Some of his injuries didn&apos;t seem to be the result of the car accident, but he couldn&apos;t worry about that; the man had lost a lot of blood. As Michael set to work, the victim regained consciousness and began to struggle. In his panic he even bit Michael on the arm, not badly, but enough to break the skin, then the man collapsed and died.

Michael didn&apos;t think much of the incident and moved to help his partner with the other victim. Afterward he cleaned his wound, filed his report, and went home. The next few days were fine, but he felt more ill with each passing day until he just couldn&apos;t go in to work. Late one night he woke up feeling great. His fever had broken, the soreness in his joints was gone, he didn&apos;t have a headache, but when he turned on the light he discovered he&apos;d turned into some sort of beast-man! After his initial shock he learned he could control his transformation, shifting between his human and bestial forms at will. He spent a few more days on &quot;sick leave&quot; while he investigated his new abilities and even stopped some muggings, fights, and other street crimes. He&apos;d always liked that he was smart and quick-witted enough to be a good paramedic, but now with these powers he could help people in ways he never could before. For the last few weeks, the new hero Mongrel has been on the streets, making a name for himself as Emerald City&apos;s newest protector.

Using Mongrel as a Villain
Instead of being in full control of himself, Mongrel is truly bestial. As Michael Morgan, he&apos;s haunted by Mongrel&apos;s actions and dealing with his condition has caused him to lose his job, friends, and home. Now he wanders the streets of Emerald City desperately searching for a way to control the beast inside him that emerges each night to hunt in the urban jungle. 

Michael Morgan	PL3, 38 points

Str 1, Sta 2, Agl 1, Dex 1, Fgt 1, Int 2, Awe 2, Pre 0

Powers Quick Recovery: Regeneration 1

Advantages Animal Empathy, Diehard

Skills Athletics 2 (+3), Close Combat: Unarmed 2 (+3), Expertise: Paramedic 4 (+6), Expertise: Streetwise 2 (+4), Intimidation 2 (+2), Perception 3 (+5), Persuasion 4 (+4), Stealth 3 (+4), Treatment 4 (+6), Vehicles 2 (+3)

Offense Initiative +1, Unarmed +3 (Damage 1)

Defense Dodge 1, Parry 1, Fortitude 2, Toughness 2, Will 3

Totals Abilities 20 + Powers 1 + Advantages 2 + Skills 14 + Defenses 1 = 38
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</hero>
<deffield id="HPDamage" text="0"/>
<deffield id="HPSubdual" text="0"/>
<deffield id="IsMinion" text="0"/>
<deffield id="PPperPL" text="15"/>
<deffield id="SharedPP" text="0"/>
<deffield id="StartingPL" text="10"/>
<deffield id="TLUser" text="3"/>
<deffield id="UserDesc"/>
<deffield id="UserName"/>
<deffield id="adRanks" text="0"/>
<deffield id="adRanksAlt" text="0"/>
<deffield id="adjChosen"/>
<deffield id="adjEnabled" text="1"/>
<deffield id="adjIndex"/>
<deffield id="adjLasts"/>
<deffield id="adjSource"/>
<deffield id="adjUser" text="0"/>
<deffield id="cndName" text="New Constructed Device"/>
<deffield id="cndNoEP" text="0"/>
<deffield id="conEnabled" text="0"/>
<deffield id="conLasts"/>
<deffield id="conUser" text="0"/>
<deffield id="cswName"/>
<deffield id="cswNoEP" text="0"/>
<deffield id="dashUser"/>
<deffield id="domDomain"/>
<deffield id="dvhFree" text="0"/>
<deffield id="dvhOnlyYou" text="0"/>
<deffield id="dvhRemovab" text="0"/>
<deffield id="dvhResCond"/>
<deffield id="dvhResLim" text="0"/>
<deffield id="dvhRestr" text="0"/>
<deffield id="enerUser" text="0"/>
<deffield id="eqcName" text="New Constructed Item"/>
<deffield id="eqcNoEP" text="0"/>
<deffield id="frCustName"/>
<deffield id="frRanks" text="1"/>
<deffield id="grIsEquip" text="0"/>
<deffield id="grNoEPCost" text="0"/>
<deffield id="grUserCost" text="0"/>
<deffield id="jrnDescr"/>
<deffield id="jrnGame"/>
<deffield id="jrnPL" text="0"/>
<deffield id="jrnPP" text="0"/>
<deffield id="jrnReal"/>
<deffield id="jrnReward"/>
<deffield id="jrnTitle" text="Title"/>
<deffield id="jrnWealth" text="0"/>
<deffield id="lanFluency" text="1"/>
<deffield id="lanSlots" text="1"/>
<deffield id="mchRest" text="0"/>
<deffield id="mchSource" text="0"/>
<deffield id="mchWho"/>
<deffield id="mchhIsFix" text="0"/>
<deffield id="minEnabled" text="1"/>
<deffield id="modChosen"/>
<deffield id="modRanks" text="0"/>
<deffield id="npcInfo"/>
<deffield id="pdsUserNm" text="Choose Descriptor"/>
<deffield id="perAge" text="25"/>
<deffield id="perEyes"/>
<deffield id="perGender" text="0"/>
<deffield id="perHair"/>
<deffield id="perHeight" text="68"/>
<deffield id="perInfo"/>
<deffield id="perWeight" text="175"/>
<deffield id="persText" text="Enter a quote, secret identity, or other info here!"/>
<deffield id="pwActive" text="0"/>
<deffield id="pwDynRank" text="0"/>
<deffield id="pwhDynamic" text="0"/>
<deffield id="pwhName"/>
<deffield id="pwhNotes"/>
<deffield id="pwhRankUsr" text="0"/>
<deffield id="pwhXCheap" text="0"/>
<deffield id="pwmRankUsr" text="0"/>
<deffield id="pwmRanks" text="1"/>
<deffield id="spcPromote" text="0"/>
<deffield id="stackEach"/>
<deffield id="stackQty" text="1"/>
<deffield id="strhIndest" text="0"/>
<deffield id="strhRemove" text="0"/>
<deffield id="tacDefer" text="0"/>
<deffield id="tactInit"/>
<deffield id="tactInit2"/>
<deffield id="tactLast"/>
<deffield id="tactNotes"/>
<deffield id="tactSave2"/>
<deffield id="tactSystem"/>
<deffield id="tactUser"/>
<deffield id="tactUser2"/>
<deffield id="trkUser" text="0"/>
<deffield id="uimgImage" text="0"/>
<deffield id="uimgIndex"/>
<deffield id="useredit"/>
<deffield id="username"/>
<deffield id="usrChosen1"/>
<deffield id="usrChosen2"/>
<deffield id="usrIsCheck" text="0"/>
<deffield id="usrSelect"/>
<deffield id="xactEach"/>
<deffield id="xactLimit"/>
<deffield id="xactName"/>
<deffield id="xactNoEP" text="0"/>
<deffield id="xactQty"/>
<deffield id="xactStack"/>
<deffield id="xactWealth" text="0"/>
<deffield id="Base" text="0"/>
<deffield id="BonusPL" text="0"/>
</portfolio>
</document>

